khaosworks: (Default)
[personal profile] khaosworks
Star Trek: Elite Force II is a cool game, but do they really have to have a mini-boss for every other mission level? Kind of kills the adventure and makes me feel like I'm playing a Neo-Geo game or something.

Coolest thing about the game is the use of the tricorder to, among other things, reroute power systems and also detect structural defects in walls so you can blow them away. The bug-like aliens remind me too much of the critters I fought in Deep Space Nine: The Fallen, though, and come to think of it, the bad guys in Elite Force I were similar. What is it with SF shooters and bug-like aliens? Now, if it were the Jem'hadar, I'd be worried...
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