Jun. 26th, 2003
The best thing about Grand Theft Auto: Vice City is not only the fact that when you're driving the various vehicles in the game you get to listen to the radio music (a feature which first surfaced in GTA III), but the fact that as the game takes place in 1986, the creators managed to license actual music from the 1980s to be played on the in-game radios.
Seriously, it fucking rocks. Even if you're not playing the game, per se, but just driving around in Vice City (a lovingly realized virtual environment by the way), just listening to the music is just so damn cool. We had the bad fashion back then, but our music ruled.
Rockstar Entertainment, who made the game, has the soundtrack on 7 CDs, each representing a "radio station". Yes, I am a sad git who bought the boxed set. I will take these CDs, and combine them with the rest of the 80s music I own, and rip them into one, giganormous monstrosity of an MP3/AAC playlist and travel back in time.
Except this time I won't get made fun of by the cooler kids.
Seriously, it fucking rocks. Even if you're not playing the game, per se, but just driving around in Vice City (a lovingly realized virtual environment by the way), just listening to the music is just so damn cool. We had the bad fashion back then, but our music ruled.
Rockstar Entertainment, who made the game, has the soundtrack on 7 CDs, each representing a "radio station". Yes, I am a sad git who bought the boxed set. I will take these CDs, and combine them with the rest of the 80s music I own, and rip them into one, giganormous monstrosity of an MP3/AAC playlist and travel back in time.
Except this time I won't get made fun of by the cooler kids.
We come in peace, shoot to kill...
Jun. 26th, 2003 02:55 pmStar Trek: Elite Force II is a cool game, but do they really have to have a mini-boss for every other mission level? Kind of kills the adventure and makes me feel like I'm playing a Neo-Geo game or something.
Coolest thing about the game is the use of the tricorder to, among other things, reroute power systems and also detect structural defects in walls so you can blow them away. The bug-like aliens remind me too much of the critters I fought in Deep Space Nine: The Fallen, though, and come to think of it, the bad guys in Elite Force I were similar. What is it with SF shooters and bug-like aliens? Now, if it were the Jem'hadar, I'd be worried...
Coolest thing about the game is the use of the tricorder to, among other things, reroute power systems and also detect structural defects in walls so you can blow them away. The bug-like aliens remind me too much of the critters I fought in Deep Space Nine: The Fallen, though, and come to think of it, the bad guys in Elite Force I were similar. What is it with SF shooters and bug-like aliens? Now, if it were the Jem'hadar, I'd be worried...