khaosworks: (Prisoner)
[personal profile] khaosworks
Shall we play a game? You can't win, but maybe you can lose the least.

Easily the most depressing computer game concept, ever.

And no, we're not counting Hello Kitty Online World.

re: Def-Con

Date: 2006-10-09 01:36 pm (UTC)
From: [identity profile] etherial.livejournal.com
You've never played Nuclear War!, the game where one can win...sometimes.

Or Falling, the laugh-a-minute game where you've fallen from a building and you're trying to hit the ground last. Sure, it's not a very *good* game, but it's the best you could come up with on the way down.

Date: 2006-10-09 02:38 pm (UTC)
From: [identity profile] logam.livejournal.com
Another depressing game is this one: Darfur is Dying

Basically, you try to be a peasant in Darfur and not die. A task which I have yet to accomplish.

Date: 2006-10-10 01:01 am (UTC)
From: [identity profile] haloumi.livejournal.com
I managed to last 7 days without anyone dying but that was ONLY because Deng, the youngest child, is so fast that you can outrun the militia the whole way back from the well. The ongoing battle of rebuilding the camp AND keeping everyone fed was very depressing.

Playing as any of the adults - dead, dead, dead.

Date: 2006-10-09 06:41 pm (UTC)
From: [identity profile] marmota.livejournal.com
Huh. I thought the same thing about Missile Command, back when it was even more of a distinct possibility than it is now. *forehead slap* aha! That's why it looks familiar... Wargames(1983).

Date: 2006-10-09 10:57 pm (UTC)
From: [personal profile] cheshyre
Yeah, my gut reaction was Missile Command...

Date: 2006-10-10 09:48 am (UTC)
From: [identity profile] khaosworks.livejournal.com
Yeah, but MC never told you that you're going to die from the outset. Or calculated your score by the number of megadeaths you commit less the number of megadeaths you sustain...

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